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HEY DUDERS MAP ROTATION/LIST
#11
Also every map can have a certain time limit before the vote pops up, what maps should be shorter or longer? Most short maps/fun maps are 12~15 minutes, where the originals are 20-30 minutes
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#12
(07-09-2017, 02:03 PM)FR0NTLINE Wrote: Also every map can have a certain time limit before the vote pops up, what maps should be shorter or longer? Most short maps/fun maps are 12~15 minutes, where the originals are 20-30 minutes

Yeah on small maps timelimit should be shorter 10-15 mins and 20-25 for classic ones.
l Tongue Cool
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#13
~De_hell only holds no more than 20 people (Good map but not enough ppl)
~ Somehow regular cs_office not 32 is on rotation as well
ninja
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#14
de_militia32 doesnt hold 32 people it only held 21 for some reason another map problem
ninja
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#15
Hey duders, updated the maps rotation added 4 counterstrike go maps and took off a couple assaults, but added the original with 32 spawn points.
csg_dust
csg_office_night
de_dust2_2006
de_museum
de_simpsons
playground_x
cs_greatassault_b3
de_survivor
de_dust2_mini
de_russka
cs_assault_2006
css_dust
css_india_go
de_nuke32
DE_DUST2_STORM_v2
de_dust2
csg_inferno
de_olddust
de_jeepathon2k
de_rats
css_nuke
de_winteraztec
de_aztec
de_vertigo
de_westwood
de_train32
cs_office32
css_overpass
csg_office
de_inferno
css_aztec
he_dodgeball
de_dust2
fy_snow
de_cpl_mill32
starwars
de_prodigy32
de_cpl_strike32
css_dust2
de_museum
de_dust2night
de_dust2_1337
de_westwood_big
css_train
de_mariobros
de_dust2
cs_italy32
de_dust2_city_tsw_br
css_cbble
de_winterdust2_fragarena
de_dustyaztec
cs_assault
as_oilrig
scoutzknivez
css_vietnam_sky
css_vietnam
css_crane
css_dust3_go
cs_17b_assault
de_jeepathon6k
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#16
UPDATED Feel free to speak on a map missing that should be added. Grassyass.
de_inferno_winter added and de_winternuke and css_cache

cs_estate
de_blue
css_cache
csg_dust
de_inferno_winter
csg_office_night
de_dust2_2006
de_museum
de_simpsons
playground_x
cs_greatassault_b3
de_survivor
de_dust2_mini
de_russka
cs_assault_2006
css_dust
css_india_go
de_nuke32
DE_DUST2_STORM_v2
de_winternuke
de_dust2
css_mirage_go
csg_inferno
de_olddust
de_jeepathon2k
de_rats
css_nuke
de_winteraztec
de_aztec
de_vertigo
de_westwood
de_train32
cs_office32
css_overpass
csg_office
de_inferno
css_aztec
he_dodgeball
de_dust2
fy_snow
de_cpl_mill32
starwars
de_prodigy32
de_cpl_strike32
css_dust2
de_museum
de_dust2night
de_dust2_1337
css_miragesky_go
de_westwood_big
css_train
de_mariobros
de_dust2
cs_italy32
de_dust2_city_tsw_br
css_cbble
de_winterdust2_fragarena
de_dustyaztec
cs_assault
as_oilrig
scoutzknivez
css_vietnam_sky
css_vietnam
css_crane
css_dust3_go
css_mirage2x2_go
cs_17b_assault
de_jeepathon6k
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#17
I'd like to see de_karachi part of the rotation if possibleExclamation

i think it's either de_karachi01 or de_karachi_b1

and maybe css_cache
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#18
For sure sesems like people didn't like the karachi map when we played it, Lets try out css_cache doeExclamation
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#19
I don't think a 32 player version of mill is in rotation. That's a fun, balanced map that most people seem to like.
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#20
Whoever asks what to remove and add first


he_crox_a2
css_train_go
he_db_skyarena
de_box
css_miragewinter_go
cs_747
cs_estate
de_blue
css_cache
csg_dust
csg_office_night
de_dust2_2006
de_museum
cs_krustykrab
de_simpsons
playground_x
cs_greatassault_b3
de_survivor
de_dust2_mini
de_russka
cs_assault_2006
css_dust
de_nuke32
DE_DUST2_STORM_v2
de_winternuke
de_dust2
css_mirage_go
csg_inferno
de_olddust
de_jeepathon2k
de_rats
css_nuke
de_winteraztec
de_aztec
de_vertigo
de_westwood
de_train32
cs_office32
css_overpass
csg_office
fy_iceworld
de_inferno
css_aztec
he_dodgeball
de_dust2
fy_snow
de_cpl_mill32
de_prodigy32
de_cpl_strike32
css_dust2
de_museum
de_dust2night
de_dust2_1337
css_miragesky_go
de_westwood_big
css_train
de_roaches
de_mariobros
de_dust2
cs_italy32
de_dust2_city_tsw_br
csd_cbble
de_winterdust2_fragarena
de_dustyaztec
cs_assault
as_oilrig
de_train_assault
scoutzknivez
de_dust2_g
css_vietnam_sky
css_crane
de_dustzero
css_dust3_go
css_mirage2x2_go
cs_17b_assault
de_hf
de_jeepathon6k
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